Losses that cost 0 LP
0.0%
5.1% across EUNE

+28.0a win−31.0a lossLow sample
Net +8.33 a gameMedians +25 / −31Averages. Your own LP depends on Riot's matchmaking.
Challenger on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +28.0 LP on average, a loss cost −31.0.
Low sample. 3 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −31.0 | +28.0 | 0.0% | ||||
| −28.3 | +31.7 | 0.0% | ||||
| −25.3 | +32.4 | 5.6% | ||||
Losses that cost 0 LP
0.0%
5.1% across EUNE
Games
7
this patch
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +28.0 | −31.0 | +8.33 | 0.0% | 7 |
Challenger on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +28.0 LP on average and a loss cost −31.0. The medians were +25 and −31.
A win (+28.0) still pays more than a loss costs (−31.0) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.