Losses that cost 0 LP
0.0%
4.5% across NA

+30.8a win−29.9a lossLow sample
Net +4.24 a gameMedians +30 / −30Averages. Your own LP depends on Riot's matchmaking.
Challenger on NA Flex, patch 26.20 (14–20 Oct 2026): a win paid +30.8 LP on average, a loss cost −29.9.
Low sample. 320 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −29.9 | +30.8 | 0.0% | ||||
| −28.3 | +32.6 | 0.0% | ||||
| −24.1 | +32.5 | 8.2% | ||||
Losses that cost 0 LP
0.0%
4.5% across NA
Games
320
this patch
Wins of 35+ LP
6.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +30.3 | −30.5 | +8.18 | 0.0% | 11 |
| Thursday 15 Oct | +33.6 | −30.0 | +5.46 | 0.0% | 58 |
| Friday 16 Oct | +30.5 | −29.5 | +8.26 | 0.0% | 65 |
| Saturday 17 Oct | +29.1 | −30.4 | −2.71 | 0.0% | 73 |
| Sunday 18 Oct | +30.5 | −30.0 | +7.66 | 0.0% | 53 |
| Monday 19 Oct | +29.9 | −29.6 | +0.13 | 0.0% | 16 |
| Tuesday 20 Oct (so far) | +30.5 | −29.0 | +4.82 | 0.0% | 44 |
Challenger on NA Flex, patch 26.20 (14–20 Oct 2026): a win paid +30.8 LP on average and a loss cost −29.9. The medians were +30 and −30.
A win (+30.8) still pays more than a loss costs (−29.9) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.