Losses that cost 0 LP
0.0%
3.8% across SG

+20.8a win−19.5a lossLow sample
Net +1.33 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Challenger on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +20.8 LP on average, a loss cost −19.5.
Low sample. 257 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −19.5 | +20.8 | 0.0% | ||||
| −17.2 | +23.7 | 0.0% | ||||
| −14.6 | +23.7 | 6.9% | ||||
Losses that cost 0 LP
0.0%
3.8% across SG
Games
257
this patch
Wins of 35+ LP
3.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +20.8 | −19.5 | +0.48 | 0.0% | 115 |
| Friday 16 Oct | +20.8 | −19.5 | +2.03 | 0.0% | 142 |
Challenger on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +20.8 LP on average and a loss cost −19.5. The medians were +21 and −19.
A win (+20.8) still pays more than a loss costs (−19.5) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.