Losses that cost 0 LP
0.0%
3.0% across OCE

+28.4a win−15.5a lossLow sample
Net +6.45 a gameMedians +26 / −16Averages. Your own LP depends on Riot's matchmaking.
Challenger on OCE Flex, patch 26.20 (15–17 Oct 2026): a win paid +28.4 LP on average, a loss cost −15.5.
Low sample. 20 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −15.5 | +28.4 | 0.0% | ||||
| −16.3 | +26.2 | 0.0% | ||||
| −15.0 | +23.9 | 0.0% | ||||
Losses that cost 0 LP
0.0%
3.0% across OCE
Games
20
this patch
Wins of 35+ LP
10.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +28.4 | −15.1 | +9.06 | 0.0% | 18 |
| Friday 16 Oct | 0.0 | −17.0 | −17.00 | 0.0% | 2 |
Challenger on OCE Flex, patch 26.20 (15–17 Oct 2026): a win paid +28.4 LP on average and a loss cost −15.5. The medians were +26 and −16.
A win (+28.4) still pays more than a loss costs (−15.5) in Challenger.
Riot redraws it every night. The cutoffs page has tonight's estimate.