Losses that cost 0 LP
0.0%
5.5% across EUW

+28.6a win−31.8a lossLow sample
Net −0.12 a gameMedians +29 / −31Averages. Your own LP depends on Riot's matchmaking.
Challenger on EUW Flex, patch 26.21 (21 Oct 2026): a win paid +28.6 LP on average, a loss cost −31.8.
Low sample. 82 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −31.8 | +28.6 | 0.0% | ||||
| −29.1 | +32.8 | 1.0% | ||||
| −25.9 | +33.0 | 6.0% | ||||
Losses that cost 0 LP
0.0%
5.5% across EUW
Games
82
this patch
Wins of 35+ LP
2.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 21 Oct (so far) | +28.6 | −31.8 | −0.12 | 0.0% | 82 |
Challenger on EUW Flex, patch 26.21 (21 Oct 2026): a win paid +28.6 LP on average and a loss cost −31.8. The medians were +29 and −31.
The average loss (−31.8) outweighs the average win (+28.6) in Challenger. Riot sets the amounts and explains them on its support site.
Riot redraws it every night. The cutoffs page has tonight's estimate.