What a Flex win and a loss are worth EUW · Flex

+22.4a win−17.2a loss

Net +2.74 a gameMedians +21 / −19

In patch 26.20 (7–17 Oct 2026), an EUW Flex win paid +22.4 LP on average and a loss cost −17.2.

How we measure

A game at each tier

Division II of each tier, or the one picked.

Losses that cost 0 LP

4.8%

27.6% in Iron IV

Up and down

253 kpromotions188 kdemotions

in 2.68 M games

Dodges

12,680

4.7 per 1,000 games · −5.3 LP each

Decays

15,029

−51.5 LP each

Every division

31 divisions · net LP a game

Net LP a game, by division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Flex division, Challenger at the top. Flex, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
−30.7+30.00.7%
−29.0+32.31.0%
−25.2+32.56.3%
Diamond−17.6+22.90.9%
−17.8+22.71.1%
−18.2+22.21.0%
−14.9+22.111.0%
Emerald−17.7+22.61.2%
−18.4+21.81.3%
−18.4+21.81.4%
−15.9+21.310.2%
Platinum−17.8+22.21.7%
−17.7+22.31.7%
−17.8+22.21.8%
−15.2+21.710.8%
Gold−17.4+22.61.8%
−17.7+22.32.0%
−17.7+22.32.0%
−15.2+21.810.7%
Silver−17.5+22.42.2%
−17.9+22.02.2%
−17.8+22.12.3%
−15.3+21.810.7%
Bronze−16.8+23.02.6%
−16.7+23.12.6%
−16.3+23.52.6%
−14.1+22.712.2%
Iron−19.2+20.42.8%
−20.0+19.83.0%
−19.9+19.93.2%
−13.9+20.327.6%

How LP moves

One game, then the patch day by day

How far one game moves LP

Typical win +21, typical loss −19.4.8% of losses cost 0 LP.1.2% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.6 to +22.4, loss −19.3 to −17.1 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+22.4−17.1+2.754.8%230,669
Thursday 8 Oct+22.4−17.1+2.744.9%259,794
Friday 9 Oct+22.4−17.1+2.785.0%259,756
Saturday 10 Oct+22.4−17.2+2.774.8%290,621
Sunday 11 Oct+22.3−17.1+2.764.7%327,830
Monday 12 Oct+22.3−17.2+2.704.5%286,019
Tuesday 13 Oct+22.4−17.2+2.724.8%253,851
Wednesday 14 Oct+22.4−17.2+2.724.9%255,340
Thursday 15 Oct+22.4−17.2+2.714.8%242,681
Friday 16 Oct+22.4−17.2+2.754.8%271,677
Saturday 17 Oct (so far)+21.6−19.3+3.440.0%617

Promotions, demotions, dodges and decays

7 tiers
Promotions, demotions, dodges and decays by tier, Flex
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond221,110 games · 10,740 decays221,11020,65914,4993.9−5.210,740 −48
Emerald386,432 games386,43236,92927,8013.9−5.10
Platinum426,954 games426,95440,25429,8554.6−5.10
Gold506,980 games506,98049,15936,4264.6−5.30
Silver567,748 games567,74855,11942,0415.1−5.30
Bronze387,673 games387,67340,21526,3925.3−5.40
Iron122,438 games122,43810,5369,8006.5−5.40

A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs

Questions

How much LP do you get for a win in ranked?

EUW Flex, patch 26.20 (7–17 Oct 2026): a win paid +22.4 LP on average and a loss cost −17.2. The medians were +21 and −19.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

Yes. The average Flex game adds +2.74 LP, so the ladder gains LP every day. Dodges and decays take back about 0.31 LP a game.