Losses that cost 0 LP
7.0%
7.0% across TW
Low sample. 120 results, fewer than 1,000. Read these numbers as rough.
Losses that cost 0 LP
7.0%
7.0% across TW
Up and down
12promotions9demotions
in 121 games
Dodges
6
49.6 per 1,000 games · −5.0 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| −20.0 | 0.0 | 0.0% | ||||
| −20.0 | 0.0 | 0.0% | ||||
| −20.0 | +20.0 | 0.0% | ||||
| −20.0 | +20.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| −13.5 | 0.0 | 0.0% | ||||
| −20.0 | +21.0 | 0.0% | ||||
| −12.5 | +20.3 | 25.0% | ||||
| −16.0 | +25.7 | 0.0% | ||||
| −20.0 | +36.0 | 0.0% | ||||
| −19.5 | +19.0 | 0.0% | ||||
| −14.5 | +22.2 | 23.1% | ||||
| −19.0 | +23.3 | 0.0% | ||||
| −20.2 | +20.1 | 0.0% | ||||
| −22.0 | +25.5 | 0.0% | ||||
| −17.7 | +21.3 | 0.0% | ||||
| −18.8 | +23.0 | 0.0% | ||||
| −16.3 | +27.7 | 0.0% | ||||
| −12.0 | +29.5 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| −21.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| −21.0 | 0.0 | 0.0% | ||||
| −11.0 | +20.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | +27.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| 0.0 | 0.0 | 0.0% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.8 | −18.9 | +3.79 | 0.0% | 40 |
| Thursday 15 Oct (so far) | +22.9 | −16.1 | +4.22 | 11.4% | 81 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 7 | – | 0 | ||||
| 14 | −5.0 | 0 | ||||
| 36 | −5.0 | 0 | ||||
| 36 | −5.0 | 0 | ||||
| 23 | −5.0 | 0 | ||||
| 4 | – | 0 | ||||
| 1 | – | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.3 LP on average and a loss cost −17.2. The medians were +22 and −20.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Flex game adds +4.05 LP, so the ladder gains LP every day.