LP per win and loss in Flex Silver TW · Flex

+24.3a win−18.4a lossLow sample

Net +4.50 a gameMedians +23 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +24.3 LP on average, a loss cost −18.4.

How we measure

Low sample. 28 results, fewer than 1,000. Read these numbers as rough.

Silver, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−19.4+23.00.0%
II−17.8+27.70.0%
III−16.0+29.50.0%
IV0.0+19.50.0%

Losses that cost 0 LP

0.0%

6.5% across TW

Up and down

2promotions1demotions

in 28 games

Dodges

1

35.7 per 1,000 games · −5.0 LP each

Wins of 35+ LP

0.00%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver game moves LP

Typical win +23, typical loss −20.0.0% of losses cost 0 LP.0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +23.7 to +25.3, loss −18.4 to 0.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+25.30.0+25.330.0%3
Thursday 15 Oct (so far)+23.7−18.4−1.180.0%25

Promotions, demotions, dodges and decays in Silver

4 divisions
Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I15 games150166.7−5.00
Silver II7 games7100.0–0
Silver III4 games4100.0–0
Silver IV2 games2000.0–0

Questions

How much LP per win in Silver?

Silver on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +24.3 LP on average and a loss cost −18.4. The medians were +23 and −20.

How many games to climb a division in Silver?

On TW averages, about 20 games at a 50% win rate in Silver II, 14 at 55%. Your own LP depends on Riot's matchmaking.