Losses that cost 0 LP
0.0%
6.5% across TW

+24.3a win−18.4a lossLow sample
Net +4.50 a gameMedians +23 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +24.3 LP on average, a loss cost −18.4.
Low sample. 28 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −19.4 | +23.0 | 0.0% | |||
| II | −17.8 | +27.7 | 0.0% | |||
| III | −16.0 | +29.5 | 0.0% | |||
| IV | 0.0 | +19.5 | 0.0% | |||
Losses that cost 0 LP
0.0%
6.5% across TW
Up and down
2promotions1demotions
in 28 games
Dodges
1
35.7 per 1,000 games · −5.0 LP each
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +25.3 | 0.0 | +25.33 | 0.0% | 3 |
| Thursday 15 Oct (so far) | +23.7 | −18.4 | −1.18 | 0.0% | 25 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I15 games | 15 | −5.0 | 0 | |||
| Silver II7 games | 7 | – | 0 | |||
| Silver III4 games | 4 | – | 0 | |||
| Silver IV2 games | 2 | – | 0 |
Silver on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +24.3 LP on average and a loss cost −18.4. The medians were +23 and −20.
On TW averages, about 20 games at a 50% win rate in Silver II, 14 at 55%. Your own LP depends on Riot's matchmaking.