LP per win and loss in Flex Silver VN · Flex

+23.2a win−18.0a lossLow sample

Net +3.45 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.2 LP on average, a loss cost −18.0.

How we measure

Low sample. 799 results, fewer than 1,000. Read these numbers as rough.

Silver, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−18.5+23.76.4%
II−18.1+23.59.4%
III−18.4+22.45.6%
IV−17.0+23.56.5%

Losses that cost 0 LP

7.0%

6.5% in Silver IV

Up and down

93promotions60demotions

in 774 games

Dodges

7

9.0 per 1,000 games · −5.0 LP each

Wins of 35+ LP

9.4%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver game moves LP

Typical win +20, typical loss −20.7.0% of losses cost 0 LP.9.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.3 to +23.8, loss −18.4 to −16.6 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.3−16.6+4.1011.9%176
Thursday 15 Oct (so far)+23.8−18.4+3.265.7%598

Promotions, demotions, dodges and decays in Silver

4 divisions
Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I151 games151132013.3−5.00
Silver II197 games19721200.0–0
Silver III209 games209271814.4−5.00
Silver IV217 games2173229.2−5.00

Questions

How much LP per win in Silver?

Silver on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.2 LP on average and a loss cost −18.0. The medians were +20 and −20.

How many games to climb a division in Silver?

On VN averages, about 37 games at a 50% win rate in Silver II, 21 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Silver IV?

Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 6.5% of Silver IV losses cost 0 LP, against 9.4% in Silver II.