Losses that cost 0 LP
7.0%
6.5% in Silver IV

+23.2a win−18.0a lossLow sample
Net +3.45 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.2 LP on average, a loss cost −18.0.
Low sample. 799 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −18.5 | +23.7 | 6.4% | |||
| II | −18.1 | +23.5 | 9.4% | |||
| III | −18.4 | +22.4 | 5.6% | |||
| IV | −17.0 | +23.5 | 6.5% | |||
Losses that cost 0 LP
7.0%
6.5% in Silver IV
Up and down
93promotions60demotions
in 774 games
Dodges
7
9.0 per 1,000 games · −5.0 LP each
Wins of 35+ LP
9.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.3 | −16.6 | +4.10 | 11.9% | 176 |
| Thursday 15 Oct (so far) | +23.8 | −18.4 | +3.26 | 5.7% | 598 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I151 games | 151 | −5.0 | 0 | |||
| Silver II197 games | 197 | – | 0 | |||
| Silver III209 games | 209 | −5.0 | 0 | |||
| Silver IV217 games | 217 | −5.0 | 0 |
Silver on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.2 LP on average and a loss cost −18.0. The medians were +20 and −20.
On VN averages, about 37 games at a 50% win rate in Silver II, 21 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 6.5% of Silver IV losses cost 0 LP, against 9.4% in Silver II.