LP per win and loss in Flex Gold VN · Flex

+23.3a win−17.3a lossLow sample

Net +2.75 a gameMedians +21 / −20Averages. Your own LP depends on Riot's matchmaking.

Gold on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.3 LP on average, a loss cost −17.3.

How we measure

Low sample. 603 results, fewer than 1,000. Read these numbers as rough.

Gold, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Gold
DivisionLoss0WinLosses at 0 LP0 LP
GoldI−17.5+21.38.3%
II−18.6+23.72.6%
III−19.0+24.12.7%
IV−15.2+23.313.2%

Losses that cost 0 LP

7.2%

13.2% in Gold IV

Up and down

56promotions57demotions

in 629 games

Dodges

3

4.8 per 1,000 games · −5.0 LP each

Wins of 35+ LP

7.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Gold game moves LP

Typical win +21, typical loss −20.7.2% of losses cost 0 LP.7.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +23.2 to +23.5, loss −17.5 to −17.3 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+23.5−17.5+1.924.3%212
Thursday 15 Oct (so far)+23.2−17.3+3.239.0%417

Promotions, demotions, dodges and decays in Gold

4 divisions
Promotions, demotions, dodges and decays by division, Gold
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Gold I93 games9341210.8−5.00
Gold II180 games18012175.6−5.00
Gold III147 games14718200.0–0
Gold IV209 games2092284.8−5.00

Questions

How much LP per win in Gold?

Gold on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.3 LP on average and a loss cost −17.3. The medians were +21 and −20.

How many games to climb a division in Gold?

On VN averages, about 39 games at a 50% win rate in Gold II, 21 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Gold IV?

Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 13.2% of Gold IV losses cost 0 LP, against 2.6% in Gold II.