Losses that cost 0 LP
7.2%
13.2% in Gold IV

+23.3a win−17.3a lossLow sample
Net +2.75 a gameMedians +21 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.3 LP on average, a loss cost −17.3.
Low sample. 603 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.5 | +21.3 | 8.3% | |||
| II | −18.6 | +23.7 | 2.6% | |||
| III | −19.0 | +24.1 | 2.7% | |||
| IV | −15.2 | +23.3 | 13.2% | |||
Losses that cost 0 LP
7.2%
13.2% in Gold IV
Up and down
56promotions57demotions
in 629 games
Dodges
3
4.8 per 1,000 games · −5.0 LP each
Wins of 35+ LP
7.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.5 | −17.5 | +1.92 | 4.3% | 212 |
| Thursday 15 Oct (so far) | +23.2 | −17.3 | +3.23 | 9.0% | 417 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I93 games | 93 | −5.0 | 0 | |||
| Gold II180 games | 180 | −5.0 | 0 | |||
| Gold III147 games | 147 | – | 0 | |||
| Gold IV209 games | 209 | −5.0 | 0 |
Gold on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.3 LP on average and a loss cost −17.3. The medians were +21 and −20.
On VN averages, about 39 games at a 50% win rate in Gold II, 21 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 13.2% of Gold IV losses cost 0 LP, against 2.6% in Gold II.