Losses that cost 0 LP
5.6%
12.1% in Gold IV

+22.2a win−16.8a loss
Net +3.06 a gameMedians +21 / −18Averages. Your own LP depends on Riot's matchmaking.
Gold on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average, a loss cost −16.8.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.3 | +22.7 | 1.9% | |||
| II | −17.7 | +22.4 | 2.6% | |||
| III | −17.7 | +22.5 | 3.5% | |||
| IV | −15.0 | +21.7 | 12.1% | |||
Losses that cost 0 LP
5.6%
12.1% in Gold IV
Up and down
407promotions325demotions
in 4,166 games
Dodges
10
2.4 per 1,000 games · −6.0 LP each
Wins of 35+ LP
1.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.1 | −16.8 | +2.87 | 4.9% | 1,257 |
| Thursday 15 Oct (so far) | +22.3 | −16.9 | +3.19 | 6.0% | 2,909 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I715 games | 715 | −10.0 | 0 | |||
| Gold II1,044 games | 1,044 | −5.0 | 0 | |||
| Gold III1,105 games | 1,105 | −5.0 | 0 | |||
| Gold IV1,302 games | 1,302 | −5.0 | 0 |
Gold on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average and a loss cost −16.8. The medians were +21 and −18.
On EUNE averages, about 43 games at a 50% win rate in Gold II, 23 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 12.1% of Gold IV losses cost 0 LP, against 2.6% in Gold II.