Losses that cost 0 LP
3.3%
9.0% in Gold IV

+23.1a win−16.5a loss
Net +4.16 a gameMedians +22 / −18Averages. Your own LP depends on Riot's matchmaking.
Gold on OCE Flex, patch 26.20 (15–16 Oct 2026): a win paid +23.1 LP on average, a loss cost −16.5.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.3 | +24.7 | 0.8% | |||
| II | −17.4 | +23.2 | 0.0% | |||
| III | −16.9 | +22.9 | 1.5% | |||
| IV | −15.0 | +22.1 | 9.0% | |||
Losses that cost 0 LP
3.3%
9.0% in Gold IV
Up and down
147promotions94demotions
in 1,450 games
Dodges
12
8.3 per 1,000 games · −5.0 LP each
Wins of 35+ LP
1.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +22.9 | −16.5 | +4.04 | 3.5% | 851 |
| Friday 16 Oct (so far) | +23.4 | −16.5 | +4.33 | 3.2% | 599 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I276 games | 276 | −5.0 | 0 | |||
| Gold II362 games | 362 | −5.0 | 0 | |||
| Gold III380 games | 380 | −5.0 | 0 | |||
| Gold IV432 games | 432 | −5.0 | 0 |
Gold on OCE Flex, patch 26.20 (15–16 Oct 2026): a win paid +23.1 LP on average and a loss cost −16.5. The medians were +22 and −18.
On OCE averages, about 34 games at a 50% win rate in Gold II, 20 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 9.0% of Gold IV losses cost 0 LP, against 0.0% in Gold II.