Losses that cost 0 LP
5.6%
16.7% in Gold IV

+21.1a win−15.3a lossLow sample
Net +1.24 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Gold on BR Flex, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average, a loss cost −15.3.
Low sample. 33 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | 0.0 | +22.5 | 0.0% | |||
| II | −18.8 | +20.3 | 0.0% | |||
| III | −22.0 | +18.0 | 0.0% | |||
| IV | −7.8 | +21.6 | 16.7% | |||
Losses that cost 0 LP
5.6%
16.7% in Gold IV
Up and down
663promotions479demotions
in 7,255 games
Dodges
67
9.2 per 1,000 games · −5.5 LP each
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.3 | −15.4 | −0.36 | 7.7% | 1,820 |
| Thursday 15 Oct (so far) | +20.8 | −15.2 | +4.45 | 0.0% | 5,435 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I1,182 games | 1,182 | −5.0 | 0 | |||
| Gold II1,837 games | 1,837 | −4.7 | 0 | |||
| Gold III1,954 games | 1,954 | −5.6 | 0 | |||
| Gold IV2,282 games | 2,282 | −6.3 | 0 |
Gold on BR Flex, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average and a loss cost −15.3. The medians were +21 and −19.
On BR averages, about 133 games at a 50% win rate in Gold II, 37 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 16.7% of Gold IV losses cost 0 LP, against 0.0% in Gold II.