Losses that cost 0 LP
0.0%
0.0% in Gold IV

+22.8a win−19.9a lossLow sample
Net +0.18 a gameMedians +23 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold on LAN Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.8 LP on average, a loss cost −19.9.
Low sample. 17 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −21.5 | 0.0 | 0.0% | |||
| II | −17.0 | +20.0 | 0.0% | |||
| III | −20.8 | +24.7 | 0.0% | |||
| IV | −18.0 | +22.0 | 0.0% | |||
Losses that cost 0 LP
0.0%
0.0% in Gold IV
Up and down
82promotions64demotions
in 787 games
Dodges
9
11.4 per 1,000 games · −4.4 LP each
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.8 | −19.9 | +0.18 | 0.0% | 787 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I149 games | 149 | −4.0 | 0 | |||
| Gold II188 games | 188 | −5.0 | 0 | |||
| Gold III209 games | 209 | −5.0 | 0 | |||
| Gold IV241 games | 241 | −3.5 | 0 |
Gold on LAN Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.8 LP on average and a loss cost −19.9. The medians were +23 and −21.
On LAN averages, about 67 games at a 50% win rate in Gold II, 30 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Gold IV losses cost 0 LP, against 0.0% in Gold II.