Losses that cost 0 LP
6.1%
13.9% in Gold IV

+23.1a win−16.2a loss
Net +3.48 a gameMedians +22 / −18Averages. Your own LP depends on Riot's matchmaking.
Gold on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average, a loss cost −16.2.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.3 | +23.7 | 0.4% | |||
| II | −17.5 | +22.8 | 2.6% | |||
| III | −17.3 | +23.3 | 2.5% | |||
| IV | −14.0 | +22.8 | 13.9% | |||
Losses that cost 0 LP
6.1%
13.9% in Gold IV
Up and down
279promotions212demotions
in 2,975 games
Dodges
19
6.4 per 1,000 games · −5.2 LP each
Wins of 35+ LP
3.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.9 | −16.2 | +2.48 | 6.4% | 96 |
| Thursday 15 Oct (so far) | +23.0 | −16.2 | +3.51 | 6.1% | 2,879 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I492 games | 492 | −5.0 | 0 | |||
| Gold II650 games | 650 | −7.0 | 0 | |||
| Gold III793 games | 793 | −4.2 | 0 | |||
| Gold IV1,040 games | 1,040 | −4.7 | 0 |
Gold on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average and a loss cost −16.2. The medians were +22 and −18.
On KR averages, about 38 games at a 50% win rate in Gold II, 21 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 13.9% of Gold IV losses cost 0 LP, against 2.6% in Gold II.