Losses that cost 0 LP
4.3%
10.1% in Gold IV

+22.7a win−16.8a loss
Net +3.19 a gameMedians +21 / −18Averages. Your own LP depends on Riot's matchmaking.
Gold on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +22.7 LP on average, a loss cost −16.8.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.3 | +23.1 | 2.0% | |||
| II | −17.6 | +22.7 | 1.2% | |||
| III | −17.6 | +22.8 | 1.9% | |||
| IV | −15.1 | +22.2 | 10.1% | |||
Losses that cost 0 LP
4.3%
10.1% in Gold IV
Up and down
767promotions553demotions
in 7,765 games
Dodges
69
8.9 per 1,000 games · −5.1 LP each
Wins of 35+ LP
2.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +22.8 | −16.6 | +3.06 | 4.6% | 3,782 |
| Friday 16 Oct | +22.5 | −16.9 | +3.31 | 3.9% | 3,983 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I1,409 games | 1,409 | −5.1 | 0 | |||
| Gold II1,949 games | 1,949 | −5.0 | 0 | |||
| Gold III1,986 games | 1,986 | −5.3 | 0 | |||
| Gold IV2,421 games | 2,421 | −5.0 | 0 |
Gold on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +22.7 LP on average and a loss cost −16.8. The medians were +21 and −18.
On SG averages, about 39 games at a 50% win rate in Gold II, 22 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.1% of Gold IV losses cost 0 LP, against 1.2% in Gold II.