LP per win and loss in Flex Gold ME · Flex

+17.0a win−20.0a lossLow sample

Net −1.50 a gameMedians +16 / −21Averages. Your own LP depends on Riot's matchmaking.

Gold on ME Flex, patch 26.20 (14–15 Oct 2026): a win paid +17.0 LP on average, a loss cost −20.0.

How we measure

Low sample. 4 results, fewer than 1,000. Read these numbers as rough.

Gold, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Gold
DivisionLoss0WinLosses at 0 LP0 LP
GoldI0.0+18.00.0%
II0.00.00.0%
III0.0+16.00.0%
IV−20.00.00.0%

Losses that cost 0 LP

0.0%

0.0% in Gold IV

Up and down

0promotions0demotions

in 4 games

Wins of 35+ LP

0.00%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Gold game moves LP

Typical win +16, typical loss −21.0.0% of losses cost 0 LP.0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +17.0, loss −20.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+17.0−20.0−1.500.0%4

Promotions, demotions, dodges and decays in Gold

4 divisions
Promotions, demotions, dodges and decays by division, Gold
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Gold I1 games1000.0–0
Gold II0 games000––0
Gold III1 games1000.0–0
Gold IV2 games2000.0–0

Questions

How much LP per win in Gold?

Gold on ME Flex, patch 26.20 (14–15 Oct 2026): a win paid +17.0 LP on average and a loss cost −20.0. The medians were +16 and −21.

Why did I lose 0 LP in Gold IV?

Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Gold IV losses cost 0 LP, against 0.0% in Gold II.