Losses that cost 0 LP
0.0%
0.0% in Gold IV

+17.0a win−20.0a lossLow sample
Net −1.50 a gameMedians +16 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold on ME Flex, patch 26.20 (14–15 Oct 2026): a win paid +17.0 LP on average, a loss cost −20.0.
Low sample. 4 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | 0.0 | +18.0 | 0.0% | |||
| II | 0.0 | 0.0 | 0.0% | |||
| III | 0.0 | +16.0 | 0.0% | |||
| IV | −20.0 | 0.0 | 0.0% | |||
Losses that cost 0 LP
0.0%
0.0% in Gold IV
Up and down
0promotions0demotions
in 4 games
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +17.0 | −20.0 | −1.50 | 0.0% | 4 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I1 games | 1 | – | 0 | |||
| Gold II0 games | 0 | – | – | 0 | ||
| Gold III1 games | 1 | – | 0 | |||
| Gold IV2 games | 2 | – | 0 |
Gold on ME Flex, patch 26.20 (14–15 Oct 2026): a win paid +17.0 LP on average and a loss cost −20.0. The medians were +16 and −21.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Gold IV losses cost 0 LP, against 0.0% in Gold II.