Losses that cost 0 LP
4.7%
10.7% in Gold IV

+22.2a win−16.9a loss
Net +2.97 a gameMedians +21 / −18Averages. Your own LP depends on Riot's matchmaking.
Gold on EUW Flex, patch 26.20 (7–18 Oct 2026): a win paid +22.2 LP on average, a loss cost −16.9.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.4 | +22.6 | 1.8% | |||
| II | −17.7 | +22.3 | 2.0% | |||
| III | −17.7 | +22.3 | 2.0% | |||
| IV | −15.2 | +21.8 | 10.7% | |||
Losses that cost 0 LP
4.7%
10.7% in Gold IV
Up and down
56 kpromotions41 kdemotions
in 572 k games
Dodges
2,713
4.7 per 1,000 games · −5.3 LP each
Wins of 35+ LP
0.75%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 7 Oct | +22.2 | −16.8 | +2.95 | 4.5% | 43,620 |
| Thursday 8 Oct | +22.2 | −16.8 | +3.10 | 4.9% | 49,169 |
| Friday 9 Oct | +22.2 | −16.8 | +2.88 | 4.9% | 48,885 |
| Saturday 10 Oct | +22.2 | −16.9 | +2.97 | 4.7% | 55,094 |
| Sunday 11 Oct | +22.2 | −16.9 | +2.99 | 4.4% | 62,298 |
| Monday 12 Oct | +22.1 | −17.0 | +2.71 | 4.6% | 54,474 |
| Tuesday 13 Oct | +22.2 | −16.9 | +3.00 | 4.7% | 47,878 |
| Wednesday 14 Oct | +22.2 | −16.9 | +3.14 | 4.7% | 48,444 |
| Thursday 15 Oct | +22.2 | −16.9 | +2.92 | 4.5% | 45,650 |
| Friday 16 Oct | +22.2 | −16.9 | +2.89 | 4.6% | 51,369 |
| Saturday 17 Oct | +22.2 | −16.8 | +3.15 | 4.9% | 58,433 |
| Sunday 18 Oct (so far) | +22.4 | −16.9 | +2.95 | 3.9% | 6,563 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I98,462 games | 98,462 | −5.3 | 0 | |||
| Gold II142,195 games | 142,195 | −5.1 | 0 | |||
| Gold III150,653 games | 150,653 | −5.2 | 0 | |||
| Gold IV180,567 games | 180,567 | −5.4 | 0 |
Gold on EUW Flex, patch 26.20 (7–18 Oct 2026): a win paid +22.2 LP on average and a loss cost −16.9. The medians were +21 and −18.
On EUW averages, about 43 games at a 50% win rate in Gold II, 23 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.7% of Gold IV losses cost 0 LP, against 2.0% in Gold II.