LP per win and loss in Flex Silver SG · Flex

+22.5a win−17.3a loss

Net +2.89 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.

Silver on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +22.5 LP on average, a loss cost −17.3.

How we measure

Silver, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.4+22.72.6%
II−18.3+22.31.8%
III−18.0+22.41.7%
IV−15.7+22.77.8%

Losses that cost 0 LP

3.6%

7.8% in Silver IV

Up and down

1,302promotions1,005demotions

in 13 k games

Dodges

113

8.4 per 1,000 games · −5.1 LP each

Wins of 35+ LP

2.1%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver game moves LP

Typical win +21, typical loss −19.3.6% of losses cost 0 LP.2.1% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.4 to +22.6, loss −17.6 to −17.2 a day.
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Thursday 15 Oct+22.6−17.2+3.343.7%4,214
Friday 16 Oct+22.5−17.6+2.912.8%4,345
Saturday 17 Oct (so far)+22.4−17.2+2.484.1%4,915

Promotions, demotions, dodges and decays in Silver

4 divisions
Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I2,481 games2,4811413197.7−4.70
Silver II3,759 games3,7593893399.0−5.40
Silver III3,560 games3,5604082988.7−4.80
Silver IV3,674 games3,674364497.9−5.20

Questions

How much LP per win in Silver?

Silver on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +22.5 LP on average and a loss cost −17.3. The medians were +21 and −19.

How many games to climb a division in Silver?

On SG averages, about 50 games at a 50% win rate in Silver II, 25 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Silver IV?

Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 7.8% of Silver IV losses cost 0 LP, against 1.8% in Silver II.