Losses that cost 0 LP
3.6%
7.8% in Silver IV

+22.5a win−17.3a loss
Net +2.89 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Silver on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +22.5 LP on average, a loss cost −17.3.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.4 | +22.7 | 2.6% | |||
| II | −18.3 | +22.3 | 1.8% | |||
| III | −18.0 | +22.4 | 1.7% | |||
| IV | −15.7 | +22.7 | 7.8% | |||
Losses that cost 0 LP
3.6%
7.8% in Silver IV
Up and down
1,302promotions1,005demotions
in 13 k games
Dodges
113
8.4 per 1,000 games · −5.1 LP each
Wins of 35+ LP
2.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +22.6 | −17.2 | +3.34 | 3.7% | 4,214 |
| Friday 16 Oct | +22.5 | −17.6 | +2.91 | 2.8% | 4,345 |
| Saturday 17 Oct (so far) | +22.4 | −17.2 | +2.48 | 4.1% | 4,915 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I2,481 games | 2,481 | −4.7 | 0 | |||
| Silver II3,759 games | 3,759 | −5.4 | 0 | |||
| Silver III3,560 games | 3,560 | −4.8 | 0 | |||
| Silver IV3,674 games | 3,674 | −5.2 | 0 |
Silver on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +22.5 LP on average and a loss cost −17.3. The medians were +21 and −19.
On SG averages, about 50 games at a 50% win rate in Silver II, 25 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 7.8% of Silver IV losses cost 0 LP, against 1.8% in Silver II.