LP per win and loss in Flex Silver

Silver on EUW Flex, patch 26.20 (7–12 Oct 2026): a win paid +22.0 LP on average, a loss cost −17.0.

How we measure

LP per win+22.0Median +21 · +21.8 to +22.4
LP per loss−17.0Median −19 · −17.9 to −15.2
Net LP per game+2.65+2.10 to +3.66
Losses that cost 0 LP4.7%11.0% in Silver IV
Games293 k
Promotions28,358Across a division line
Demotions21,567
Dodges1,3974.8 per 1,000 games, −5.3 LP each
Wins of 35+ LP0.66%

Silver, division by division

All 31 divisions
Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.5+22.42.2%
II−17.9+22.02.2%
III−17.7+22.12.4%
IV−15.2+21.811.0%

Promotions, demotions, dodges and decays in Silver

Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I53,844 games53,8443,2496,3814.6−5.00
Silver II77,224 games77,2248,1217,0254.8−5.10
Silver III77,371 games77,3718,6016,7185.0−5.40
Silver IV84,743 games84,7438,3871,4434.6−5.50

How far one Silver game moves LP

Typical win +21, typical loss −19.4.7% of losses cost 0 LP.0.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.0 to +22.2, loss −17.1 to −17.0 a day.
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+22.0−17.0+2.634.9%48,821
Thursday 8 Oct+22.0−17.1+2.544.8%55,011
Friday 9 Oct+22.1−17.0+2.774.9%55,147
Saturday 10 Oct+22.1−17.0+2.684.9%60,914
Sunday 11 Oct+22.0−17.1+2.634.3%68,467
Monday 12 Oct (so far)+22.2−17.0+2.835.0%4,822

Questions

How much LP per win in Silver?

Silver on EUW Flex, patch 26.20 (7–12 Oct 2026): a win paid +22.0 LP on average and a loss cost −17.0. The medians were +21 and −19.

How many games to climb a division in Silver?

On EUW averages, about 49 games at a 50% win rate in Silver II, 25 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Silver IV?

Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.0% of Silver IV losses cost 0 LP, against 2.2% in Silver II.