Losses that cost 0 LP
4.5%
10.1% in Silver IV

+22.3a win−17.1a loss
Net +2.51 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Silver on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.3 LP on average, a loss cost −17.1.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.7 | +22.6 | 2.7% | |||
| II | −18.0 | +22.0 | 2.3% | |||
| III | −17.9 | +22.3 | 1.8% | |||
| IV | −15.3 | +22.2 | 10.1% | |||
Losses that cost 0 LP
4.5%
10.1% in Silver IV
Up and down
380promotions291demotions
in 3,956 games
Dodges
13
3.3 per 1,000 games · −4.7 LP each
Wins of 35+ LP
1.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.3 | −17.2 | +2.37 | 4.2% | 1,393 |
| Thursday 15 Oct (so far) | +22.3 | −17.1 | +2.64 | 4.7% | 2,563 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I848 games | 848 | −5.0 | 0 | |||
| Silver II1,000 games | 1,000 | −4.8 | 0 | |||
| Silver III1,015 games | 1,015 | −5.0 | 0 | |||
| Silver IV1,093 games | 1,093 | −4.0 | 0 |
Silver on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.3 LP on average and a loss cost −17.1. The medians were +21 and −19.
On EUNE averages, about 50 games at a 50% win rate in Silver II, 25 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.1% of Silver IV losses cost 0 LP, against 2.3% in Silver II.