LP per win and loss in Flex Silver EUNE · Flex

+22.3a win−17.1a loss

Net +2.51 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.

Silver on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.3 LP on average, a loss cost −17.1.

How we measure

Silver, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.7+22.62.7%
II−18.0+22.02.3%
III−17.9+22.31.8%
IV−15.3+22.210.1%

Losses that cost 0 LP

4.5%

10.1% in Silver IV

Up and down

380promotions291demotions

in 3,956 games

Dodges

13

3.3 per 1,000 games · −4.7 LP each

Wins of 35+ LP

1.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver game moves LP

Typical win +21, typical loss −19.4.5% of losses cost 0 LP.1.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.3, loss −17.2 to −17.1 a day.
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.3−17.2+2.374.2%1,393
Thursday 15 Oct (so far)+22.3−17.1+2.644.7%2,563

Promotions, demotions, dodges and decays in Silver

4 divisions
Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I848 games84865982.4−5.00
Silver II1,000 games1,000103755.0−4.80
Silver III1,015 games1,0151021003.0−5.00
Silver IV1,093 games1,093110182.7−4.00

Questions

How much LP per win in Silver?

Silver on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.3 LP on average and a loss cost −17.1. The medians were +21 and −19.

How many games to climb a division in Silver?

On EUNE averages, about 50 games at a 50% win rate in Silver II, 25 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Silver IV?

Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.1% of Silver IV losses cost 0 LP, against 2.3% in Silver II.