Losses that cost 0 LP
5.5%
11.8% in Silver IV

+23.1a win−16.4a loss
Net +3.90 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Silver on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average, a loss cost −16.4.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.1 | +23.4 | 2.7% | |||
| II | −17.7 | +23.2 | 1.7% | |||
| III | −16.8 | +23.3 | 4.2% | |||
| IV | −14.6 | +22.6 | 11.8% | |||
Losses that cost 0 LP
5.5%
11.8% in Silver IV
Up and down
325promotions217demotions
in 3,133 games
Dodges
26
8.3 per 1,000 games · −5.3 LP each
Wins of 35+ LP
3.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.5 | −14.3 | +7.77 | 21.9% | 80 |
| Thursday 15 Oct (so far) | +23.0 | −16.5 | +3.80 | 5.1% | 3,053 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I494 games | 494 | −5.0 | 0 | |||
| Silver II839 games | 839 | −5.0 | 0 | |||
| Silver III877 games | 877 | −4.9 | 0 | |||
| Silver IV923 games | 923 | −6.7 | 0 |
Silver on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average and a loss cost −16.4. The medians were +21 and −19.
On KR averages, about 36 games at a 50% win rate in Silver II, 21 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.8% of Silver IV losses cost 0 LP, against 1.7% in Silver II.