Losses that cost 0 LP
4.5%
11.8% in Bronze IV

+25.0a win−15.1a lossLow sample
Net +5.94 a gameMedians +23 / −16Averages. Your own LP depends on Riot's matchmaking.
Bronze on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +25.0 LP on average, a loss cost −15.1.
Low sample. 423 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −15.6 | +25.0 | 5.0% | |||
| II | −15.5 | +25.4 | 2.0% | |||
| III | −15.3 | +25.7 | 1.8% | |||
| IV | −13.3 | +24.0 | 11.8% | |||
Losses that cost 0 LP
4.5%
11.8% in Bronze IV
Up and down
51promotions32demotions
in 440 games
Dodges
6
13.6 per 1,000 games · −5.0 LP each
Wins of 35+ LP
5.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +26.8 | −15.8 | +8.36 | 10.5% | 47 |
| Thursday 15 Oct (so far) | +24.8 | −15.0 | +5.66 | 3.9% | 393 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I117 games | 117 | −5.0 | 0 | |||
| Bronze II115 games | 115 | – | 0 | |||
| Bronze III107 games | 107 | −5.0 | 0 | |||
| Bronze IV101 games | 101 | – | 0 |
Bronze on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +25.0 LP on average and a loss cost −15.1. The medians were +23 and −16.
On KR averages, about 20 games at a 50% win rate in Bronze II, 14 at 55%. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.8% of Bronze IV losses cost 0 LP, against 2.0% in Bronze II.