Losses that cost 0 LP
5.7%
26.2% in Iron IV

+20.8a win−19.1a loss
Net −1.49 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Iron on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +20.8 LP on average, a loss cost −19.1.
Where are you? Sign in with Riot to see your division here.
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −19.1 | +21.1 | 3.1% | |||
| II | −20.8 | +20.3 | 1.7% | |||
| III | −19.5 | +20.5 | 6.7% | |||
| IV | −14.5 | +21.0 | 26.2% | |||
Losses that cost 0 LP
5.7%
26.2% in Iron IV
Up and down
101promotions95demotions
in 1,192 games
Dodges
13
10.9 per 1,000 games · −6.5 LP each
Wins of 35+ LP
4.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.8 | −19.9 | +2.35 | 9.1% | 21 |
| Thursday 15 Oct (so far) | +20.7 | −19.1 | −1.57 | 5.6% | 1,171 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I567 games | 567 | −5.0 | 0 | |||
| Iron II321 games | 321 | −7.0 | 0 | |||
| Iron III176 games | 176 | – | 0 | |||
| Iron IV128 games | 128 | −10.0 | 0 |
Iron on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +20.8 LP on average and a loss cost −19.1. The medians were +20 and −21.
On KR averages, Iron II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 26.2% of Iron IV losses cost 0 LP, against 1.7% in Iron II.