Losses that cost 0 LP
16.8%
37.8% in Iron IV

+20.5a win−17.0a lossLow sample
Net −2.13 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Iron on ME Flex, patch 26.20 (14–17 Oct 2026): a win paid +20.5 LP on average, a loss cost −17.0.
Low sample. 187 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −18.9 | +20.2 | 4.2% | |||
| II | −21.4 | +20.1 | 0.0% | |||
| III | −20.3 | +21.6 | 3.9% | |||
| IV | −12.2 | +20.6 | 37.8% | |||
Losses that cost 0 LP
16.8%
37.8% in Iron IV
Up and down
16promotions14demotions
in 187 games
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | 0.0 | −23.0 | −23.00 | 0.0% | 2 |
| Thursday 15 Oct | +21.6 | −18.4 | −3.53 | 8.2% | 78 |
| Friday 16 Oct | +19.9 | −15.2 | −0.12 | 26.3% | 100 |
| Saturday 17 Oct (so far) | +18.0 | −20.2 | −9.29 | 0.0% | 7 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I54 games | 54 | – | 0 | |||
| Iron II38 games | 38 | – | 0 | |||
| Iron III42 games | 42 | – | 0 | |||
| Iron IV53 games | 53 | – | 0 |
Iron on ME Flex, patch 26.20 (14–17 Oct 2026): a win paid +20.5 LP on average and a loss cost −17.0. The medians were +20 and −20.
On ME averages, Iron II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Iron IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 37.8% of Iron IV losses cost 0 LP, against 0.0% in Iron II.