Losses that cost 0 LP
0.0%
3.5% across LAN

+19.0a win−22.5a lossLow sample
Net −8.67 a gameMedians +19 / −23Averages. Your own LP depends on Riot's matchmaking.
Iron on LAN Flex, patch 26.20 (14–15 Oct 2026): a win paid +19.0 LP on average, a loss cost −22.5.
Low sample. 3 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | 0.0 | +19.0 | 0.0% | |||
| II | −22.0 | 0.0 | 0.0% | |||
| III | −23.0 | 0.0 | 0.0% | |||
| IV | 0.0 | 0.0 | 0.0% | |||
Losses that cost 0 LP
0.0%
3.5% across LAN
Up and down
81promotions71demotions
in 939 games
Dodges
3
3.2 per 1,000 games · −8.3 LP each
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +19.0 | −22.5 | −8.67 | 0.0% | 174 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Iron I349 games | 349 | −8.3 | 0 | |||
| Iron II241 games | 241 | – | 0 | |||
| Iron III171 games | 171 | – | 0 | |||
| Iron IV178 games | 178 | – | 0 |
Iron on LAN Flex, patch 26.20 (14–15 Oct 2026): a win paid +19.0 LP on average and a loss cost −22.5. The medians were +19 and −23.
On LAN averages, Iron II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.