Losses that cost 0 LP
0.0%
0.0% in Bronze IV

+27.4a win−19.0a lossLow sample
Net +11.00 a gameMedians +30 / −20Averages. Your own LP depends on Riot's matchmaking.
Bronze on LAN Flex, patch 26.20 (14–15 Oct 2026): a win paid +27.4 LP on average, a loss cost −19.0.
Low sample. 17 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −20.0 | +25.3 | 0.0% | |||
| II | −22.5 | 0.0 | 0.0% | |||
| III | −17.0 | +33.0 | 0.0% | |||
| IV | −15.0 | +23.3 | 0.0% | |||
Losses that cost 0 LP
0.0%
0.0% in Bronze IV
Up and down
62promotions39demotions
in 596 games
Dodges
7
11.7 per 1,000 games · −6.9 LP each
Wins of 35+ LP
18.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +27.4 | −19.0 | +11.00 | 0.0% | 596 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I132 games | 132 | – | 0 | |||
| Bronze II166 games | 166 | −9.3 | 0 | |||
| Bronze III157 games | 157 | −5.0 | 0 | |||
| Bronze IV141 games | 141 | – | 0 |
Bronze on LAN Flex, patch 26.20 (14–15 Oct 2026): a win paid +27.4 LP on average and a loss cost −19.0. The medians were +30 and −20.
On LAN averages, Bronze II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Bronze IV losses cost 0 LP, against 0.0% in Bronze II.