LP per win and loss in Flex Bronze LAN · Flex

+27.4a win−19.0a lossLow sample

Net +11.00 a gameMedians +30 / −20Averages. Your own LP depends on Riot's matchmaking.

Bronze on LAN Flex, patch 26.20 (14–15 Oct 2026): a win paid +27.4 LP on average, a loss cost −19.0.

How we measure

Low sample. 17 results, fewer than 1,000. Read these numbers as rough.

Bronze, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Bronze
DivisionLoss0WinLosses at 0 LP0 LP
BronzeI−20.0+25.30.0%
II−22.50.00.0%
III−17.0+33.00.0%
IV−15.0+23.30.0%

Losses that cost 0 LP

0.0%

0.0% in Bronze IV

Up and down

62promotions39demotions

in 596 games

Dodges

7

11.7 per 1,000 games · −6.9 LP each

Wins of 35+ LP

18.2%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Bronze game moves LP

Typical win +30, typical loss −20.0.0% of losses cost 0 LP.18.2% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +27.4, loss −19.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+27.4−19.0+11.000.0%596

Promotions, demotions, dodges and decays in Bronze

4 divisions
Promotions, demotions, dodges and decays by division, Bronze
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Bronze I132 games1327100.0–0
Bronze II166 games166201718.1−9.30
Bronze III157 games157181125.5−5.00
Bronze IV141 games1411710.0–0

Questions

How much LP per win in Bronze?

Bronze on LAN Flex, patch 26.20 (14–15 Oct 2026): a win paid +27.4 LP on average and a loss cost −19.0. The medians were +30 and −20.

How many games to climb a division in Bronze?

On LAN averages, Bronze II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Bronze IV?

Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Bronze IV losses cost 0 LP, against 0.0% in Bronze II.