Losses that cost 0 LP
2.7%
9.8% in Bronze IV

+25.1a win−14.7a lossLow sample
Net +2.96 a gameMedians +25 / −15Averages. Your own LP depends on Riot's matchmaking.
Bronze on OCE Flex, patch 26.20 (15 Oct 2026): a win paid +25.1 LP on average, a loss cost −14.7.
Low sample. 403 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.6 | +23.7 | 0.0% | |||
| II | −16.1 | +25.2 | 0.0% | |||
| III | −14.2 | +26.5 | 0.0% | |||
| IV | −11.7 | +24.8 | 9.8% | |||
Losses that cost 0 LP
2.7%
9.8% in Bronze IV
Up and down
34promotions27demotions
in 404 games
Dodges
7
17.3 per 1,000 games · −5.0 LP each
Wins of 35+ LP
1.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct (so far) | +25.1 | −14.7 | +2.96 | 2.7% | 404 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I84 games | 84 | −5.0 | 0 | |||
| Bronze II108 games | 108 | −5.0 | 0 | |||
| Bronze III100 games | 100 | −5.0 | 0 | |||
| Bronze IV112 games | 112 | −5.0 | 0 |
Bronze on OCE Flex, patch 26.20 (15 Oct 2026): a win paid +25.1 LP on average and a loss cost −14.7. The medians were +25 and −15.
On OCE averages, about 22 games at a 50% win rate in Bronze II, 15 at 55%. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 9.8% of Bronze IV losses cost 0 LP, against 0.0% in Bronze II.