Losses that cost 0 LP
3.6%
11.1% in Bronze IV

+24.3a win−16.1a lossLow sample
Net +3.33 a gameMedians +23 / −19Averages. Your own LP depends on Riot's matchmaking.
Bronze on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +24.3 LP on average, a loss cost −16.1.
Low sample. 54 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −16.2 | +24.9 | 0.0% | |||
| II | −17.0 | +26.4 | 0.0% | |||
| III | −21.7 | +38.0 | 0.0% | |||
| IV | −13.7 | +21.9 | 11.1% | |||
Losses that cost 0 LP
3.6%
11.1% in Bronze IV
Up and down
7promotions4demotions
in 54 games
Wins of 35+ LP
3.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct (so far) | +24.3 | −16.1 | +3.33 | 3.6% | 54 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Bronze I18 games | 18 | – | 0 | |||
| Bronze II11 games | 11 | – | 0 | |||
| Bronze III4 games | 4 | – | 0 | |||
| Bronze IV21 games | 21 | – | 0 |
Bronze on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +24.3 LP on average and a loss cost −16.1. The medians were +23 and −19.
On TW averages, about 21 games at a 50% win rate in Bronze II, 15 at 55%. Your own LP depends on Riot's matchmaking.
Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.1% of Bronze IV losses cost 0 LP, against 0.0% in Bronze II.