LP per win and loss in Flex Bronze ME · Flex

0.0a win−23.0a lossLow sample

Net −23.00 a gameAverages. Your own LP depends on Riot's matchmaking.

Bronze on ME Flex, patch 26.20 (14 Oct 2026): a win paid 0.0 LP on average, a loss cost −23.0.

How we measure

Low sample. 1 results, fewer than 1,000. Read these numbers as rough.

Bronze, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Bronze
DivisionLoss0WinLosses at 0 LP0 LP
BronzeI0.00.00.0%
II0.00.00.0%
III0.00.00.0%
IV−23.00.00.0%

Losses that cost 0 LP

0.0%

0.0% in Bronze IV

Up and down

0promotions0demotions

in 0 games

How LP moves

One game, then the patch day by day

How far one Bronze game moves LP

0.0% of losses cost 0 LP.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win 0.0, loss −23.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct0.0−23.0−23.000.0%0

Promotions, demotions, dodges and decays in Bronze

4 divisions
Promotions, demotions, dodges and decays by division, Bronze
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Bronze I0 games000––0
Bronze II0 games000––0
Bronze III0 games000––0
Bronze IV0 games000––0

Questions

How much LP per win in Bronze?

Bronze on ME Flex, patch 26.20 (14 Oct 2026): a win paid 0.0 LP on average and a loss cost −23.0.

Why did I lose 0 LP in Bronze IV?

Bronze IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Bronze IV losses cost 0 LP, against 0.0% in Bronze II.