Losses that cost 0 LP
3.1%
14.3% in Iron IV
Losses that cost 0 LP
3.1%
14.3% in Iron IV
Up and down
449promotions317demotions
in 4,768 games
Dodges
38
8.0 per 1,000 games · −4.7 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −15.1 | +28.4 | 0.0% | ||||
| −15.5 | +26.6 | 0.0% | ||||
| −14.9 | +24.9 | 0.0% | ||||
| −16.4 | +24.8 | 0.0% | ||||
| −17.0 | +23.8 | 0.0% | ||||
| −18.4 | +22.3 | 0.0% | ||||
| −16.3 | +21.4 | 5.5% | ||||
| −17.8 | +22.6 | 0.0% | ||||
| −18.4 | +22.9 | 0.0% | ||||
| −17.7 | +22.7 | 0.0% | ||||
| −15.5 | +21.6 | 9.0% | ||||
| −17.4 | +23.2 | 0.0% | ||||
| −17.9 | +23.1 | 0.0% | ||||
| −17.8 | +22.5 | 0.9% | ||||
| −14.9 | +22.5 | 8.0% | ||||
| −17.0 | +24.5 | 1.0% | ||||
| −17.2 | +23.0 | 0.0% | ||||
| −17.1 | +22.9 | 1.6% | ||||
| −15.0 | +21.8 | 9.9% | ||||
| −17.7 | +23.2 | 0.0% | ||||
| −17.9 | +22.1 | 0.8% | ||||
| −18.2 | +22.4 | 0.0% | ||||
| −14.0 | +23.8 | 14.2% | ||||
| −17.3 | +23.3 | 1.7% | ||||
| −16.2 | +25.2 | 0.0% | ||||
| −14.1 | +26.2 | 1.5% | ||||
| −11.2 | +25.2 | 10.7% | ||||
| −17.5 | +19.9 | 0.0% | ||||
| −21.1 | +19.6 | 0.0% | ||||
| −21.4 | +18.3 | 0.0% | ||||
| −17.1 | +20.0 | 14.3% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +22.9 | −16.7 | +3.21 | 3.1% | 4,120 |
| Friday 16 Oct (so far) | +23.1 | −16.4 | +3.75 | 3.5% | 648 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 456 | −5.0 | 0 | ||||
| 838 | −3.5 | 0 | ||||
| 901 | −5.0 | 0 | ||||
| 954 | −5.0 | 0 | ||||
| 935 | −4.6 | 0 | ||||
| 483 | −5.0 | 0 | ||||
| 139 | – | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
OCE Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.9 LP on average and a loss cost −16.6. The medians were +22 and −18.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Flex game adds +3.29 LP, so the ladder gains LP every day.