Losses that cost 0 LP
3.2%
9.4% in Emerald IV

+22.4a win−17.1a loss
Net +3.40 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Emerald on OCE Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.4 LP on average, a loss cost −17.1.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.8 | +23.2 | 0.0% | |||
| II | −18.3 | +22.8 | 0.0% | |||
| III | −18.0 | +22.5 | 0.0% | |||
| IV | −15.4 | +21.7 | 9.4% | |||
Losses that cost 0 LP
3.2%
9.4% in Emerald IV
Up and down
111promotions70demotions
in 1,040 games
Dodges
5
4.8 per 1,000 games · −3.8 LP each
Wins of 35+ LP
1.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +22.3 | −17.2 | +3.40 | 2.4% | 702 |
| Friday 16 Oct (so far) | +22.6 | −17.0 | +3.38 | 4.9% | 338 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I177 games | 177 | −3.0 | 0 | |||
| Emerald II251 games | 251 | −5.0 | 0 | |||
| Emerald III260 games | 260 | −4.0 | 0 | |||
| Emerald IV352 games | 352 | – | 0 |
Emerald on OCE Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.4 LP on average and a loss cost −17.1. The medians were +21 and −19.
On OCE averages, about 44 games at a 50% win rate in Emerald II, 23 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 9.4% of Emerald IV losses cost 0 LP, against 0.0% in Emerald II.