Losses that cost 0 LP
8.6%
14.3% in Emerald IV

+23.4a win−15.8a lossLow sample
Net +5.07 a gameMedians +22 / −18Averages. Your own LP depends on Riot's matchmaking.
Emerald on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.4 LP on average, a loss cost −15.8.
Low sample. 599 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −16.6 | +24.0 | 0.0% | |||
| II | −16.7 | +24.7 | 7.8% | |||
| III | −16.4 | +23.0 | 6.3% | |||
| IV | −14.4 | +22.6 | 14.3% | |||
Losses that cost 0 LP
8.6%
14.3% in Emerald IV
Up and down
78promotions47demotions
in 634 games
Dodges
9
14.2 per 1,000 games · −4.9 LP each
Wins of 35+ LP
4.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +24.3 | −15.6 | +2.20 | 7.3% | 98 |
| Thursday 15 Oct (so far) | +23.3 | −15.8 | +5.47 | 8.8% | 536 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I80 games | 80 | −5.0 | 0 | |||
| Emerald II140 games | 140 | – | 0 | |||
| Emerald III170 games | 170 | −4.5 | 0 | |||
| Emerald IV244 games | 244 | −5.0 | 0 |
Emerald on KR Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.4 LP on average and a loss cost −15.8. The medians were +22 and −18.
On KR averages, about 25 games at a 50% win rate in Emerald II, 16 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 14.3% of Emerald IV losses cost 0 LP, against 7.8% in Emerald II.