Losses that cost 0 LP
3.6%
9.3% in Emerald IV

+21.7a win−17.7a loss
Net +2.00 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Emerald on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +21.7 LP on average, a loss cost −17.7.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −18.0 | +22.3 | 0.6% | |||
| II | −18.6 | +21.7 | 0.9% | |||
| III | −18.8 | +21.6 | 1.0% | |||
| IV | −15.9 | +21.5 | 9.3% | |||
Losses that cost 0 LP
3.6%
9.3% in Emerald IV
Up and down
1,008promotions803demotions
in 11 k games
Dodges
52
4.8 per 1,000 games · −5.1 LP each
Wins of 35+ LP
1.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +21.8 | −17.8 | +1.72 | 3.4% | 3,271 |
| Friday 16 Oct | +21.7 | −17.6 | +2.09 | 4.2% | 3,504 |
| Saturday 17 Oct (so far) | +21.7 | −17.6 | +2.15 | 3.3% | 4,106 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I1,928 games | 1,928 | −5.0 | 0 | |||
| Emerald II2,340 games | 2,340 | −5.0 | 0 | |||
| Emerald III2,924 games | 2,924 | −5.5 | 0 | |||
| Emerald IV3,689 games | 3,689 | −4.8 | 0 |
Emerald on SG Flex, patch 26.20 (15–17 Oct 2026): a win paid +21.7 LP on average and a loss cost −17.7. The medians were +21 and −19.
On SG averages, about 65 games at a 50% win rate in Emerald II, 28 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 9.3% of Emerald IV losses cost 0 LP, against 0.9% in Emerald II.