Losses that cost 0 LP
0.0%
0.0% in Emerald IV

+23.3a win−18.4a lossLow sample
Net +10.67 a gameMedians +21 / −20Averages. Your own LP depends on Riot's matchmaking.
Emerald on LAS Flex, patch 26.20 (14 Oct 2026): a win paid +23.3 LP on average, a loss cost −18.4.
Low sample. 33 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −18.0 | +21.3 | 0.0% | |||
| II | −19.0 | +22.0 | 0.0% | |||
| III | −17.0 | +20.3 | 0.0% | |||
| IV | −18.8 | +25.2 | 0.0% | |||
Losses that cost 0 LP
0.0%
0.0% in Emerald IV
Up and down
49promotions30demotions
in 546 games
Dodges
7
12.8 per 1,000 games · −5.0 LP each
Wins of 35+ LP
4.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.3 | −18.4 | +10.67 | 0.0% | 546 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I111 games | 111 | −5.0 | 0 | |||
| Emerald II92 games | 92 | −5.0 | 0 | |||
| Emerald III118 games | 118 | −5.0 | 0 | |||
| Emerald IV225 games | 225 | −5.0 | 0 |
Emerald on LAS Flex, patch 26.20 (14 Oct 2026): a win paid +23.3 LP on average and a loss cost −18.4. The medians were +21 and −20.
On LAS averages, about 67 games at a 50% win rate in Emerald II, 28 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Emerald IV losses cost 0 LP, against 0.0% in Emerald II.