Losses that cost 0 LP
4.2%
14.3% in Emerald IV

+21.5a win−19.2a lossLow sample
Net −1.21 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Emerald on LAN Flex, patch 26.20 (14 Oct 2026): a win paid +21.5 LP on average, a loss cost −19.2.
Low sample. 43 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −18.6 | +21.5 | 0.0% | |||
| II | −19.8 | +21.0 | 0.0% | |||
| III | −21.5 | +23.8 | 0.0% | |||
| IV | −17.6 | +20.1 | 14.3% | |||
Losses that cost 0 LP
4.2%
14.3% in Emerald IV
Up and down
51promotions41demotions
in 644 games
Dodges
6
9.3 per 1,000 games · −6.2 LP each
Wins of 35+ LP
5.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.5 | −19.2 | −1.21 | 4.2% | 644 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I115 games | 115 | −15.0 | 0 | |||
| Emerald II123 games | 123 | −3.0 | 0 | |||
| Emerald III160 games | 160 | −5.0 | 0 | |||
| Emerald IV246 games | 246 | −4.0 | 0 |
Emerald on LAN Flex, patch 26.20 (14 Oct 2026): a win paid +21.5 LP on average and a loss cost −19.2. The medians were +20 and −20.
On LAN averages, about 167 games at a 50% win rate in Emerald II, 38 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 14.3% of Emerald IV losses cost 0 LP, against 0.0% in Emerald II.