LP per win and loss in Flex Emerald

Emerald on EUW Flex, patch 26.20 (7–13 Oct 2026): a win paid +21.8 LP on average, a loss cost −17.4.

How we measure

LP per win+21.8Median +21 · +21.3 to +22.6
LP per loss−17.4Median −19 · −18.4 to −15.8
Net LP per game+2.45+1.81 to +3.25
Losses that cost 0 LP4.3%10.3% in Emerald IV
Games244 k
Promotions23,361Across a division line
Demotions17,477
Dodges9033.7 per 1,000 games, −5.1 LP each
Wins of 35+ LP1.2%

Emerald, division by division

All 31 divisions
Average LP per win and per loss, Emerald
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−17.7+22.61.2%
II−18.4+21.81.2%
III−18.4+21.81.4%
IV−15.8+21.310.3%

Promotions, demotions, dodges and decays in Emerald

Promotions, demotions, dodges and decays by division, Emerald
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Emerald I43,736 games43,7363,6114,4653.8−5.00
Emerald II54,192 games54,1925,5785,3733.5−5.10
Emerald III62,948 games62,9486,5686,2033.9−5.10
Emerald IV82,904 games82,9047,6041,4363.6−5.10

How far one Emerald game moves LP

Typical win +21, typical loss −19.4.3% of losses cost 0 LP.1.2% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.7 to +22.4, loss −17.5 to −17.1 a day.
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+21.8−17.4+2.464.3%33,437
Thursday 8 Oct+21.8−17.4+2.404.6%37,289
Friday 9 Oct+21.8−17.5+2.364.1%37,782
Saturday 10 Oct+21.8−17.4+2.394.4%42,971
Sunday 11 Oct+21.7−17.5+2.434.1%47,837
Monday 12 Oct+21.8−17.4+2.634.0%41,227
Tuesday 13 Oct (so far)+22.4−17.1+2.795.7%3,237

Questions

How much LP per win in Emerald?

Emerald on EUW Flex, patch 26.20 (7–13 Oct 2026): a win paid +21.8 LP on average and a loss cost −17.4. The medians were +21 and −19.

How many games to climb a division in Emerald?

On EUW averages, about 59 games at a 50% win rate in Emerald II, 27 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Emerald IV?

Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.3% of Emerald IV losses cost 0 LP, against 1.2% in Emerald II.