Losses that cost 0 LP
3.8%
11.7% in Emerald IV

+22.5a win−16.7a lossLow sample
Net +2.12 a gameMedians +22 / −18Averages. Your own LP depends on Riot's matchmaking.
Emerald on JP Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.5 LP on average, a loss cost −16.7.
Low sample. 906 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −16.4 | +23.5 | 0.0% | |||
| II | −18.0 | +22.7 | 0.0% | |||
| III | −17.9 | +22.2 | 0.0% | |||
| IV | −14.9 | +22.0 | 11.7% | |||
Losses that cost 0 LP
3.8%
11.7% in Emerald IV
Up and down
76promotions51demotions
in 914 games
Dodges
1
1.1 per 1,000 games · −5.0 LP each
Wins of 35+ LP
0.46%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +22.5 | −16.6 | +2.09 | 3.9% | 906 |
| Friday 16 Oct (so far) | +20.4 | −18.7 | +5.75 | 0.0% | 8 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I174 games | 174 | – | 0 | |||
| Emerald II203 games | 203 | – | 0 | |||
| Emerald III231 games | 231 | – | 0 | |||
| Emerald IV306 games | 306 | −5.0 | 0 |
Emerald on JP Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.5 LP on average and a loss cost −16.7. The medians were +22 and −18.
On JP averages, about 43 games at a 50% win rate in Emerald II, 23 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.7% of Emerald IV losses cost 0 LP, against 0.0% in Emerald II.