Losses that cost 0 LP
0.0%
0.0% in Diamond IV

+21.3a win−18.0a lossLow sample
Net +5.60 a gameMedians +20 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond on JP Flex, patch 26.20 (15 Oct 2026): a win paid +21.3 LP on average, a loss cost −18.0.
Low sample. 10 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | 0.0 | 0.0 | 0.0% | |||
| II | 0.0 | 0.0 | 0.0% | |||
| III | −17.7 | +21.0 | 0.0% | |||
| IV | −19.0 | +21.7 | 0.0% | |||
Losses that cost 0 LP
0.0%
0.0% in Diamond IV
Up and down
1promotions0demotions
in 8 games
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct (so far) | +21.3 | −18.0 | +5.60 | 0.0% | 8 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I0 games | 0 | – | – | 0 | ||
| Diamond II0 games | 0 | – | – | 0 | ||
| Diamond III4 games | 4 | – | 0 | |||
| Diamond IV4 games | 4 | – | 0 |
Diamond on JP Flex, patch 26.20 (15 Oct 2026): a win paid +21.3 LP on average and a loss cost −18.0. The medians were +20 and −19.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Diamond IV losses cost 0 LP, against 0.0% in Diamond II.