LP per win and loss in Flex Diamond JP · Flex

+21.3a win−18.0a lossLow sample

Net +5.60 a gameMedians +20 / −19Averages. Your own LP depends on Riot's matchmaking.

Diamond on JP Flex, patch 26.20 (15 Oct 2026): a win paid +21.3 LP on average, a loss cost −18.0.

How we measure

Low sample. 10 results, fewer than 1,000. Read these numbers as rough.

Diamond, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Diamond
DivisionLoss0WinLosses at 0 LP0 LP
DiamondI0.00.00.0%
II0.00.00.0%
III−17.7+21.00.0%
IV−19.0+21.70.0%

Losses that cost 0 LP

0.0%

0.0% in Diamond IV

Up and down

1promotions0demotions

in 8 games

Wins of 35+ LP

0.00%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond game moves LP

Typical win +20, typical loss −19.0.0% of losses cost 0 LP.0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.3, loss −18.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Thursday 15 Oct (so far)+21.3−18.0+5.600.0%8

Promotions, demotions, dodges and decays in Diamond

4 divisions
Promotions, demotions, dodges and decays by division, Diamond
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond I0 games000––0
Diamond II0 games000––0
Diamond III4 games4000.0–0
Diamond IV4 games4100.0–0

Questions

How much LP per win in Diamond?

Diamond on JP Flex, patch 26.20 (15 Oct 2026): a win paid +21.3 LP on average and a loss cost −18.0. The medians were +20 and −19.

Why did I lose 0 LP in Diamond IV?

Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Diamond IV losses cost 0 LP, against 0.0% in Diamond II.