Losses that cost 0 LP
9.3%
21.1% in Diamond IV

+23.9a win−14.7a lossLow sample
Net +5.84 a gameMedians +23 / −17Averages. Your own LP depends on Riot's matchmaking.
Diamond on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.9 LP on average, a loss cost −14.7.
Low sample. 92 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −19.0 | +22.0 | 0.0% | |||
| II | −17.7 | +24.1 | 0.0% | |||
| III | −19.0 | +25.9 | 0.0% | |||
| IV | −10.3 | +23.4 | 21.1% | |||
Losses that cost 0 LP
9.3%
21.1% in Diamond IV
Up and down
50promotions30demotions
in 478 games
Dodges
2
4.2 per 1,000 games · −5.0 LP each
Wins of 35+ LP
2.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.9 | −14.7 | +5.84 | 9.3% | 477 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I69 games | 69 | – | 0 | |||
| Diamond II106 games | 106 | – | 0 | |||
| Diamond III88 games | 88 | −5.0 | 0 | |||
| Diamond IV215 games | 215 | −5.0 | 0 |
Diamond on EUNE Flex, patch 26.20 (14–15 Oct 2026): a win paid +23.9 LP on average and a loss cost −14.7. The medians were +23 and −17.
On EUNE averages, about 31 games at a 50% win rate in Diamond II, 19 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 21.1% of Diamond IV losses cost 0 LP, against 0.0% in Diamond II.