Losses that cost 0 LP
5.5%
12.4% in Diamond IV

+22.9a win−16.2a loss
Net +3.40 a gameMedians +21 / −18Averages. Your own LP depends on Riot's matchmaking.
Diamond on KR Flex, patch 26.20 (14–16 Oct 2026): a win paid +22.9 LP on average, a loss cost −16.2.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.5 | +23.3 | 0.1% | |||
| II | −17.5 | +23.1 | 0.6% | |||
| III | −17.6 | +22.7 | 0.8% | |||
| IV | −14.3 | +22.7 | 12.4% | |||
Losses that cost 0 LP
5.5%
12.4% in Diamond IV
Up and down
1,201promotions831demotions
in 13 k games
Dodges
54
4.0 per 1,000 games · −4.8 LP each
Wins of 35+ LP
1.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.7 | −16.4 | +1.00 | 0.0% | 43 |
| Thursday 15 Oct | +22.8 | −16.2 | +3.39 | 5.4% | 12,855 |
| Friday 16 Oct (so far) | +24.3 | −15.3 | +3.88 | 6.5% | 456 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I2,043 games | 2,043 | −5.0 | 0 | |||
| Diamond II2,458 games | 2,458 | −5.0 | 0 | |||
| Diamond III3,234 games | 3,234 | −4.8 | 0 | |||
| Diamond IV5,619 games | 5,619 | −4.7 | 0 |
Diamond on KR Flex, patch 26.20 (14–16 Oct 2026): a win paid +22.9 LP on average and a loss cost −16.2. The medians were +21 and −18.
On KR averages, about 36 games at a 50% win rate in Diamond II, 21 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 12.4% of Diamond IV losses cost 0 LP, against 0.6% in Diamond II.