Losses that cost 0 LP
4.8%
11.1% in Diamond IV

+22.4a win−16.8a loss
Net +3.11 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond on EUW Flex, patch 26.20 (7–17 Oct 2026): a win paid +22.4 LP on average, a loss cost −16.8.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −17.6 | +23.0 | 0.8% | |||
| II | −17.8 | +22.7 | 1.1% | |||
| III | −18.2 | +22.2 | 0.9% | |||
| IV | −14.9 | +22.1 | 11.1% | |||
Losses that cost 0 LP
4.8%
11.1% in Diamond IV
Up and down
23 kpromotions16 kdemotions
in 244 k games
Dodges
981
4.0 per 1,000 games · −5.2 LP each
Decays
10,740
−48.1 LP each
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 7 Oct | +22.3 | −16.7 | +2.94 | 5.0% | 19,616 |
| Thursday 8 Oct | +22.4 | −16.8 | +3.06 | 4.9% | 21,417 |
| Friday 9 Oct | +22.4 | −16.8 | +3.32 | 5.1% | 21,741 |
| Saturday 10 Oct | +22.4 | −16.8 | +3.06 | 4.5% | 24,400 |
| Sunday 11 Oct | +22.3 | −16.8 | +2.99 | 4.7% | 27,060 |
| Monday 12 Oct | +22.4 | −16.7 | +3.05 | 5.2% | 23,105 |
| Tuesday 13 Oct | +22.5 | −16.8 | +3.33 | 4.6% | 21,370 |
| Wednesday 14 Oct | +22.5 | −16.8 | +3.09 | 5.0% | 21,176 |
| Thursday 15 Oct | +22.5 | −16.8 | +3.00 | 4.8% | 19,013 |
| Friday 16 Oct | +22.4 | −16.7 | +3.24 | 4.8% | 22,142 |
| Saturday 17 Oct (so far) | +22.5 | −16.7 | +3.14 | 4.7% | 22,743 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I42,111 games · 2,028 decays | 42,111 | −6.0 | 2,028 −48 | |||
| Diamond II48,369 games · 906 decays | 48,369 | −5.1 | 906 −49 | |||
| Diamond III57,303 games · 2,164 decays | 57,303 | −5.0 | 2,164 −49 | |||
| Diamond IV96,000 games · 5,642 decays | 96,000 | −5.0 | 5,642 −47 |
Diamond on EUW Flex, patch 26.20 (7–17 Oct 2026): a win paid +22.4 LP on average and a loss cost −16.8. The medians were +21 and −19.
On EUW averages, about 41 games at a 50% win rate in Diamond II, 22 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.1% of Diamond IV losses cost 0 LP, against 1.1% in Diamond II.