Losses that cost 0 LP
2.5%
4.7% in Diamond IV

+22.9a win−16.7a lossLow sample
Net +3.25 a gameMedians +22 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond on OCE Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.9 LP on average, a loss cost −16.7.
Low sample. 657 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −16.4 | +24.7 | 0.0% | |||
| II | −17.3 | +23.4 | 0.0% | |||
| III | −18.2 | +23.0 | 0.0% | |||
| IV | −16.1 | +22.3 | 4.7% | |||
Losses that cost 0 LP
2.5%
4.7% in Diamond IV
Up and down
63promotions39demotions
in 660 games
Dodges
6
9.1 per 1,000 games · −5.0 LP each
Wins of 35+ LP
1.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Thursday 15 Oct | +22.6 | −16.9 | +2.20 | 2.8% | 424 |
| Friday 16 Oct (so far) | +23.4 | −16.4 | +5.12 | 1.9% | 236 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I71 games | 71 | – | 0 | |||
| Diamond II144 games | 144 | −5.0 | 0 | |||
| Diamond III96 games | 96 | – | 0 | |||
| Diamond IV349 games | 349 | −5.0 | 0 |
Diamond on OCE Flex, patch 26.20 (15–16 Oct 2026): a win paid +22.9 LP on average and a loss cost −16.7. The medians were +22 and −19.
On OCE averages, about 33 games at a 50% win rate in Diamond II, 20 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 4.7% of Diamond IV losses cost 0 LP, against 0.0% in Diamond II.