Losses that cost 0 LP
0.0%
0.0% in Diamond IV

+20.0a win−20.2a lossLow sample
Net −10.13 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +20.0 LP on average, a loss cost −20.2.
Low sample. 8 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −20.0 | 0.0 | 0.0% | |||
| II | −20.5 | 0.0 | 0.0% | |||
| III | −20.0 | +20.0 | 0.0% | |||
| IV | −20.0 | +20.0 | 0.0% | |||
Losses that cost 0 LP
0.0%
0.0% in Diamond IV
Up and down
0promotions1demotions
in 8 games
Wins of 35+ LP
0.00%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.0 | −20.0 | −4.00 | 0.0% | 5 |
| Thursday 15 Oct (so far) | 0.0 | −20.3 | −20.33 | 0.0% | 3 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I1 games | 1 | – | 0 | |||
| Diamond II2 games | 2 | – | 0 | |||
| Diamond III2 games | 2 | – | 0 | |||
| Diamond IV3 games | 3 | – | 0 |
Diamond on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +20.0 LP on average and a loss cost −20.2. The medians were +20 and −20.
On TW averages, Diamond II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Diamond IV losses cost 0 LP, against 0.0% in Diamond II.