Losses that cost 0 LP
8.3%
14.3% in Emerald IV

+22.6a win−14.5a lossLow sample
Net +6.68 a gameMedians +21 / −18Averages. Your own LP depends on Riot's matchmaking.
Emerald on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.6 LP on average, a loss cost −14.5.
Low sample. 28 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | 0.0 | +21.0 | 0.0% | |||
| II | −13.5 | +24.3 | 0.0% | |||
| III | −19.3 | +21.0 | 0.0% | |||
| IV | −12.7 | +22.5 | 14.3% | |||
Losses that cost 0 LP
8.3%
14.3% in Emerald IV
Up and down
5promotions3demotions
in 29 games
Dodges
1
34.5 per 1,000 games · −5.0 LP each
Wins of 35+ LP
6.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.5 | −18.7 | +4.29 | 0.0% | 7 |
| Thursday 15 Oct (so far) | +22.9 | −13.1 | +7.48 | 11.1% | 22 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I1 games | 1 | – | 0 | |||
| Emerald II5 games | 5 | – | 0 | |||
| Emerald III5 games | 5 | – | 0 | |||
| Emerald IV18 games | 18 | −5.0 | 0 |
Emerald on TW Flex, patch 26.20 (14–15 Oct 2026): a win paid +22.6 LP on average and a loss cost −14.5. The medians were +21 and −18.
On TW averages, about 19 games at a 50% win rate in Emerald II, 14 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 14.3% of Emerald IV losses cost 0 LP, against 0.0% in Emerald II.