Losses that cost 0 LP
5.2%
11.0% in Emerald IV

+21.7a win−17.4a loss
Net +2.42 a gameMedians +21 / −19Averages. Your own LP depends on Riot's matchmaking.
Emerald on TR Flex, patch 26.20 (14–16 Oct 2026): a win paid +21.7 LP on average, a loss cost −17.4.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | −18.0 | +22.3 | 1.7% | |||
| II | −18.5 | +21.9 | 2.0% | |||
| III | −18.4 | +21.8 | 2.8% | |||
| IV | −15.8 | +21.2 | 11.0% | |||
Losses that cost 0 LP
5.2%
11.0% in Emerald IV
Up and down
2,223promotions1,666demotions
in 24 k games
Dodges
161
6.8 per 1,000 games · −5.2 LP each
Wins of 35+ LP
2.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.0 | −17.1 | +3.17 | 5.8% | 993 |
| Thursday 15 Oct | +21.7 | −17.4 | +2.36 | 5.3% | 20,780 |
| Friday 16 Oct (so far) | +21.8 | −17.6 | +2.64 | 3.9% | 1,929 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I4,223 games | 4,223 | −4.8 | 0 | |||
| Emerald II5,169 games | 5,169 | −4.8 | 0 | |||
| Emerald III6,116 games | 6,116 | −5.5 | 0 | |||
| Emerald IV8,194 games | 8,194 | −5.5 | 0 |
Emerald on TR Flex, patch 26.20 (14–16 Oct 2026): a win paid +21.7 LP on average and a loss cost −17.4. The medians were +21 and −19.
On TR averages, about 59 games at a 50% win rate in Emerald II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.0% of Emerald IV losses cost 0 LP, against 2.0% in Emerald II.