LP per win and loss in Flex Emerald VN · Flex

+21.5a win−18.2a loss

Net +1.98 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Emerald on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +21.5 LP on average, a loss cost −18.2.

How we measure

Emerald, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Emerald
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−18.8+21.92.1%
II−19.0+21.73.6%
III−19.3+21.52.8%
IV−16.5+21.211.3%

Losses that cost 0 LP

5.6%

11.3% in Emerald IV

Up and down

1,679promotions1,450demotions

in 18 k games

Dodges

135

7.4 per 1,000 games · −5.5 LP each

Wins of 35+ LP

4.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald game moves LP

Typical win +20, typical loss −20.5.6% of losses cost 0 LP.4.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.5 to +21.8, loss −19.5 to −18.2 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.8−19.5+3.141.3%156
Thursday 15 Oct (so far)+21.5−18.2+1.975.7%18,121

Promotions, demotions, dodges and decays in Emerald

4 divisions
Promotions, demotions, dodges and decays by division, Emerald
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Emerald I3,382 games3,3822073757.1−5.60
Emerald II4,047 games4,0474494327.4−5.10
Emerald III4,674 games4,6744704916.6−5.70
Emerald IV6,174 games6,1745531528.1−5.40

Questions

How much LP per win in Emerald?

Emerald on VN Flex, patch 26.20 (14–15 Oct 2026): a win paid +21.5 LP on average and a loss cost −18.2. The medians were +20 and −20.

How many games to climb a division in Emerald?

On VN averages, about 74 games at a 50% win rate in Emerald II, 30 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Emerald IV?

Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.3% of Emerald IV losses cost 0 LP, against 3.7% in Emerald II.