LP per win and loss in Flex Emerald ME · Flex

0.0a win−12.0a lossLow sample

Net −12.00 a gameAverages. Your own LP depends on Riot's matchmaking.

Emerald on ME Flex, patch 26.20 (14 Oct 2026): a win paid 0.0 LP on average, a loss cost −12.0.

How we measure

Low sample. 1 results, fewer than 1,000. Read these numbers as rough.

Emerald, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Emerald
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI0.00.00.0%
II0.00.00.0%
III0.00.00.0%
IV−12.00.00.0%

Losses that cost 0 LP

0.0%

0.0% in Emerald IV

Up and down

0promotions0demotions

in 1 games

How LP moves

One game, then the patch day by day

How far one Emerald game moves LP

0.0% of losses cost 0 LP.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win 0.0, loss −12.0 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct0.0−12.0−12.000.0%1

Promotions, demotions, dodges and decays in Emerald

4 divisions
Promotions, demotions, dodges and decays by division, Emerald
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Emerald I0 games000––0
Emerald II0 games000––0
Emerald III0 games000––0
Emerald IV1 games1000.0–0

Questions

How much LP per win in Emerald?

Emerald on ME Flex, patch 26.20 (14 Oct 2026): a win paid 0.0 LP on average and a loss cost −12.0.

Why did I lose 0 LP in Emerald IV?

Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Emerald IV losses cost 0 LP, against 0.0% in Emerald II.