Losses that cost 0 LP
0.0%
0.0% in Emerald IV

0.0a win−12.0a lossLow sample
Net −12.00 a gameAverages. Your own LP depends on Riot's matchmaking.
Emerald on ME Flex, patch 26.20 (14 Oct 2026): a win paid 0.0 LP on average, a loss cost −12.0.
Low sample. 1 results, fewer than 1,000. Read these numbers as rough.
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| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| I | 0.0 | 0.0 | 0.0% | |||
| II | 0.0 | 0.0 | 0.0% | |||
| III | 0.0 | 0.0 | 0.0% | |||
| IV | −12.0 | 0.0 | 0.0% | |||
Losses that cost 0 LP
0.0%
0.0% in Emerald IV
Up and down
0promotions0demotions
in 1 games
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | 0.0 | −12.0 | −12.00 | 0.0% | 1 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I0 games | 0 | – | – | 0 | ||
| Emerald II0 games | 0 | – | – | 0 | ||
| Emerald III0 games | 0 | – | – | 0 | ||
| Emerald IV1 games | 1 | – | 0 |
Emerald on ME Flex, patch 26.20 (14 Oct 2026): a win paid 0.0 LP on average and a loss cost −12.0.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Emerald IV losses cost 0 LP, against 0.0% in Emerald II.