What a Flex win and a loss are worth

In patch 26.20 (7–12 Oct 2026), an EUW Flex win paid +22.4 LP on average and a loss cost −17.1.

How we measure

LP per win+22.4Median +21
LP per loss−17.1Median −19
Net LP per game+2.76The ladder gains LP
Losses that cost 0 LP4.9%28.4% in Iron IV
Games1.39 M
Promotions131,733Across a division line
Demotions97,338
Dodges6,2344.5 per 1,000 games, −5.3 LP each
Decays7,527−51.1 LP each

Net LP a game, by division

By division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Flex division, Challenger at the top. Flex, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
−30.7+30.30.3%
−29.0+32.30.9%
−25.1+32.56.5%
Diamond−17.6+22.80.9%
−17.8+22.71.0%
−18.2+22.21.1%
−15.0+22.110.9%
Emerald−17.7+22.61.2%
−18.4+21.81.2%
−18.4+21.81.4%
−15.8+21.310.4%
Platinum−17.8+22.31.6%
−17.7+22.31.7%
−17.8+22.21.8%
−15.2+21.810.7%
Gold−17.4+22.71.8%
−17.6+22.32.2%
−17.6+22.32.0%
−15.2+21.810.7%
Silver−17.5+22.42.2%
−17.9+22.02.2%
−17.7+22.12.4%
−15.2+21.811.0%
Bronze−16.8+23.02.6%
−16.6+23.12.7%
−16.3+23.52.7%
−14.1+22.712.3%
Iron−19.0+20.52.8%
−20.0+19.83.1%
−19.9+19.93.3%
−13.7+20.328.3%

How far one game moves LP

Typical win +21, typical loss −19.4.8% of losses cost 0 LP.1.2% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.3 to +22.4, loss −17.2 to −17.1 a day.
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+22.4−17.1+2.754.8%230,669
Thursday 8 Oct+22.4−17.1+2.744.9%259,794
Friday 9 Oct+22.4−17.1+2.785.0%259,756
Saturday 10 Oct+22.4−17.2+2.774.8%290,621
Sunday 11 Oct+22.3−17.1+2.764.7%327,830
Monday 12 Oct (so far)+22.4−17.1+2.895.4%21,817

Promotions, demotions, dodges and decays

Promotions, demotions, dodges and decays by tier, Flex
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond115,926 games · 5,491 decays115,92610,7927,6213.8−5.25,491 −48
Emerald202,270 games202,27019,41014,5243.7−5.10
Platinum222,289 games222,28920,93015,4994.4−5.20
Gold263,210 games263,21025,68718,8774.4−5.30
Silver293,182 games293,18228,35821,5674.8−5.30
Bronze200,175 games200,17520,86713,6375.0−5.50
Iron62,740 games62,7405,5505,1576.0−5.50

Questions

How much LP do you get for a win in ranked?

EUW Flex, patch 26.20 (7–12 Oct 2026): a win paid +22.4 LP on average and a loss cost −17.1. The medians were +21 and −19.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

Yes. The average Flex game adds +2.76 LP, so the ladder gains LP every day. Dodges and decays take back about 0.30 LP a game.