LP per win and loss in Flex Grandmaster

Grandmaster on EUW Flex, patch 26.20 (7–12 Oct 2026): a win paid +32.3 LP on average, a loss cost −29.0.

How we measure

LP per win+32.3Median +31
LP per loss−29.0Median −30
Net LP per game+1.26Wins outweigh losses
Losses that cost 0 LP0.9%All ranks: 4.8%
Games3,741
Wins of 35+ LP8.3%

Master and above

All 31 divisions
Average LP per win and per loss, Grandmaster
DivisionLoss0WinLosses at 0 LP0 LP
Challenger−30.7+30.30.3%
Grandmaster−29.0+32.30.9%
Master−25.1+32.56.5%

How far one Grandmaster game moves LP

Typical win +31, typical loss −30.0.9% of losses cost 0 LP.8.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +30.9 to +32.7, loss −29.2 to −28.8 a day.Low sample
LP over the patch, Flex, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+32.3−28.8+0.801.6%726
Thursday 8 Oct+32.3−29.2+0.360.3%681
Friday 9 Oct+32.4−29.1−0.781.0%713
Saturday 10 Oct+32.0−29.2+2.490.5%759
Sunday 11 Oct+32.7−28.8+2.921.0%822
Monday 12 Oct (so far)+30.9−28.9+4.560.0%40

Questions

How much LP per win in Grandmaster?

Grandmaster on EUW Flex, patch 26.20 (7–12 Oct 2026): a win paid +32.3 LP on average and a loss cost −29.0. The medians were +31 and −30.

Why does Grandmaster gain LP overall?

A win (+32.3) still pays more than a loss costs (−29.0) in Grandmaster.

Where is the Grandmaster line?

Riot redraws it every night. The cutoffs page has tonight's estimate.